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Full text of "XBOX Manual: Knockout Kings 2002"

WWW.EaSPORTS.GOM 

El5ctror.ic Arts, ?09 Rsdwood Shores ParkivRi', P^d 'icod City CA d40fi5 ■- 200'' Eleaioiic Arts fnc 
FA SPORTS, the EA SPDRIS loflO, Tripls Pl^y 3rd TrjpSe Play.BSMball ^srE.lradamarks or registEred 
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© i'JLBPA. Oflffijal Licenses — Major Leaflie Basebai] Pkyars Assasiatlor. Visit ttie Flayers Chofca 01 
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or trademarks of ^^icrosott Carpmtlon intfis U.S.' ard/or in ottiercojiitrles and are issd under licErse 
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arifths projierlyol their respfctruE ciwr;Ers.Manufadjreii and prinled in tfie l,SA 1437305 



ABOUT PHOTOSENSITIVE SEIZURES 

A veiy siTiijil |.)cr(C'[ii;]yp ol pmpk niriy experience a seizure when exposed 
to certain visuril images, iiiciuding Hashing liglits or patterns that may appear 
in video games. Lven people who have no history of seizures or epilepsy 
may have an undiagnosed condition that can cause these "photosensitive 
epiiepiic 5ci7nres" whiie watching video games. 

Ihese sci/ures rnay have a variety of symptoms including: lightheadedness, 
,illprecl vision, eye oi' (ace twitchin.g, jerking or shaking of arms or legs, 
disoiioiilritiuii, conltisioii, 01 momentary loss of awareness. Seizures may .ilso 

I ill ISO lo!>s o( ((insciousiicss oi convulsions that can iead to injury frorfi faliing 
diiwn III '.iiiliiKi noiiihy olijects. 

Iniinpdintoly slop playing and consult a doctor if you experience any u 
liir'.r '.vm|ilniir.. I'aienls siiouid watch for or ask their children aboul [fit-' 
.limvi' syiiipioms cfiiidren and teenagers are more likely than adulls lo 
I'xpniriKi' Ihese seizures. 

Ilu' li'.ii ol photosensitive epileptic seizures may be reduced by siHiiki i.ii ilm 
iKim ilic ielcvisinn screen, using a smaller television screen, playinij in a 
wi'li ill loom, and not piaying when you are drowsy or fatigued 

II you (II any ol your relatives have a history of seizures or epiiepsy imiMii 
a dm till liclore playing. 

OTHER IMPORTANT HEALTH AND SAFETY INFORMATION 

the xliux Video game system documentation contains important safety mid ir,i|||| 
inlDiTnafinn Ihal you shouid read and understand before using this snllwaM', 

AVOID DAMAGE TO YOUR TELEVISION 

Do nol use with certain televisions. Some teievisions, especially Imiil m 
ii'iii ]iiii|i'i iHin types, i nil l)c damaged if any video games, including Xlmx 
(jiliiH",, mo playoii on them. Static images presented during the normal roiiisi' 
oil). Hill' piay may "tniin in" lo the screen, causing a permanent shadow ul 
■ ihi* '.liiln ini.igi' 111 appcm at .ill times, even when video games are nol 
M'lini pl.iyi'd Siinilai d.im.iito may occur from static images created when 
ii.Hiiii| ,1 Video ij, line on liol(i or pause. Consult your television owner's man 
i.il to driiiniiiii' if video (joules ran be safely played on your set. if you aic 
in.ilili' 111 liiid ilii'i inioimatlon in tlie owner's manual, contact your tetevision 

dr.ili ihr ni,inulai Hirer to determine if video games can be played on 

yiiiii '-el, 

tiiMiiiiinii/ofl io|)ying, reverse engineering, transmission, public performance, 
h lii.ii pay foi pl.iy, oi (Irrumvention ol copy proteclion is strictly prohibited. 

fill'. piodiH I li.is lu'i'ii laiod liy llm I nieitainment Software Rating Board, Foi 
iiiliiiriMlinn almiii ilir I 'M', laling, oi lo comment about the appropriateness 
'I Ihi' lafiiitK plr,i',r Hinlar.l IliP ISRB al 1-800-771-3772. 



HenoaHouT 
COnJEHTS nffffss 

USIIIG THE HBOll™ UIOEO GAME SVSTEIVI 2 

USING THE KBOK COMTROLLER 3 

BASIC CONTROLS a 

INTRODUGTIDN 5 

COMPLETE COHTROLS G 

SETTING UP A mATGH 9 

MAIN MENU 9 ; 'f: 

STARTIHG an EKHIBiTIOn FIGHT 10 

INSIDE THE ROPES 12 

GAME SCREEN 12 

PAUSE MENU ,-.;,.;.... 13 

OTHER GAIYIE lYIODES ................... 15 

TOURNAMENT ' IS 

CAREER 17 

TUTORIAL , ,... , . 21 

OPTIOnS 21 

CREDITS 23 

LIMITED OO-DAV WARRAHTV 25 



BASiC CanTROLS 

step in the ring and use these controls to gel familial wilh the basic 
Knockout Kings 2002 jabs, crosses, hooks, and more. 
ACTION COMMAND 



Move boxer 


^4;- (l^ull move) 


Bob and weave 


-fi- (Slight move) 


Left hook 


® 


Right hook 


© 


Jab 


O 


Right straight 


o 


Block 


D 



O- In addition to these basic moves, Knockout Kings 2002 includes many 
other moves you control—uppercuts, taunts, illegal blows, etc. For more 
information, *- Complete Controls on p.6. 



inTRODiMCTian 



ifiifGS 

Knockout Kings 2002 is pound for pound the greatest bo/inq '^ 

video game of all time. Topped by the Greatest Of All linit /'luhdmiiiail Ah 
Knockout Kings swings at you with all the emotion and clrriim nl j i hampi 
onship bout. Knockout Kings 2002— STILI the undisputed champion of the 

Vi-arkl. 

FEATURES: 

■<>- 45 boxers ready to knock you out: Go toe-to-toe against Ali, Lennox 

Lewis, Felix Irinidad, Oscar De La tloya. Sugar Ray Robinson and more. .;. 

■v" Eight Venues: Select from eight different boxing venues including ■.;■,.' ]- 

Caesars Palace in Las Vegas and England's Wembley Arena. .. .;.:■.'-; " ■.'.;: 

-O' Create a Player: Develop a fighter or adopt a champion and bring ■;:.: 

him up through tfie ranks in Career mode. ■■■ ' ■■■■.' 

■v" New Tournament mode: Go head-to-head against 4 oi 8 opponents 
vying for the championship belt, 



^ 



For more info about this and other titles, visit EA SPORTS™ on 
the web at www.easports.com. 



I3ecoiTie boxing's most feared arrd respected fighter by mastering every 
punch, counter, and knockout blow, 

RING CONTROIS 



MOVING 
ACTION 



Move boxer 



Bob and weave 



COMMAND 



(Full move) 



*^- (slight move) 



PUNCHING 

ACTION 


COMMAND 




Left hook/Right hook 


© © 




Jab 


© 




Right straight 








OTHER MOVES 
ACTION 


COMMAND 


Uppercut modifier 


13 


Block 





Low blow 





Special punch 


• 


Taunt 


5JiE or left Ihumbstick builon 


Illegal backhand 


right thumbstick button 


Pause game 


START 





€SfeJ ItOTE: Southpaw Boxers— The default controls shown in this 
manual are for right-handed boxers. The difference when 
fighting with a southpaw (left-handed boxer) is that the 
punching buttons perform opposite actions. For example, 
when fighting as a southpaw, press © to throw a left hook 
and the © button for a right hook. Also, the right straight 
becomes a left straight. 



HnacHoifw 

ADVANCED MOVES fftNGS 

Once you've learned how to throw ttie punches, lake a closer ZOOZ^ } 

look at the offensive and defensive movements in and around . ; 

the ring. - 

MOVING YOUR BOXER AROUND THE RING 

With a full move of the left thumbstick you can move your boxer'around the ,-:■ 

ring during the fight. A full move allows you lo atlack youi opponent or back ;■ 

away when in trouble. You can also cut off the ring to the left or right when i 
fighting aggressively. By quickly moving the left thumbstick twice, you can 

make your boxer lunge in any direction. :, 



Left tfiumbstick with a 
full move 




Move toward opponent 



(Full move) 



Back away from opponent 



(Full move) 



Circle the ring to the Left/Right '■®/®- (Full move) 



Lunge 



y (Double move) 



Move boxer's upper body when fighting toe-to-toe 

With a slight move oi !lie left Ihumbslick you tan adjust your boxer's upper 
body. By slightly moving the left thunnbstick your boxer keeps his upper body 
moving— dodging punches and lunging for power— while also holding his 
position in the ring. 



Left thumbstick with^ 
a slight move 




Duck/Crouch 



{Slight move) 



Lean back 



(Slight move) 



Bob left/right 



s/®* (Slight nnove) 



SMTTiHG UP H mSkTCH Hmas 

Lace up the gloves, throw in the mouthpiece, and gel in tlie 

ring. Set the stage for boxing's biggest showdown [rom the Main . r^ 

O To access the Main menu, press 4^"' after the Knockout Kings 2002 
ntro video. : 



NOTE: Default options are listed in bold in this manual. 



MAIN MENU 

From the Main menu, you can get nght into the ring in PLAY NOW mode, 
select an advan ed game mode iJju I game ru|ps and options or 
go "Inside EA SPORTS 



skip the pre- 
liminaries and 
get into the ring 



Set the rules, - 
adjust your 
audio/video, 
settings, 
or access a 
Memory Unit 




Choose a game 
mode 

Get the inside 
scoop on 

EA SPORTS 



WJjIJdjUlijJiJ 



QUICK START: Skip all the pre-fight details and jump into the ring 
now. Choose PlAY NOW from the Main menu and step into the ring for a 
12-round battle fof supremacy. 



KOTE: In Play Now mode, the boxers default to the match- 
up from your last Exhibition bout. 



MA Tip 



:\^uhriinm^d 4/; 



Ifeep moving in the ring. Your success on defense 
depends on dodging, leaning, and knowing when to 
step away from your opponent. On offense, set your 
opponent up with a stiff jab and then finish him off 
with a hool(, or a nasty uppercut. 



IHStOE EA SPORTS: Choose INSIDE EA SPORTS from the Main menu 
and "gel in the game." 

CREDITS: find out who made Xnoclcout Sings 2002 the undisputed 
champion of the world. 

SEASON PREVIEW™: Take an inside peek at the all-star fineup from 
EASPOfiTS for 2002. 



STARTina AH 
EHHIBtTION FIGffT 

Go toe-to-toe against some of boxing's greatest fighters. 45 boxers 
are available for you to fight in three different weight classes— any 
one of them can knock you out. 



.-#./®- to select- 
a fighter in the 
chosen weight 
class 



®/f to select 
the desired weight 
class 




'"^EliiililMIM 



Boxer ratings 

Press and hold 
Q to access the 
Iclp menu 



To start an Exhibition figliti 

1. From [\]p- Main menu, highlight MODES and press ©. The Modes menu 
appears. 

2. ftighlight EXHIBITION and press @. The Select Boxer screen appears. 

3. Press ®/® to select a weight class (LiGHTWEIGHT, MIDDLEWEIGHT, 
HEAVYWEIGHT). 

4. After you select a weight class, press -@/®- to choose a boxer. Press 
© to select that boxer for the upcoming fight. 

~? To view a boxer's stats, press and hold 0. 



5. Choose an opponent (or Player 2 can choose a boxer 
for a two-player fight) by following steps 3 and 4, then 
press O to advance to the Seletl An^na stieen, 

6. To choose an arena, press *-®/®-» and then press © 

to select the desired arena. The Controllers screen appears. 



SiHQGHOUT 



Player 1 
Player 2—^. 




-'■ 'O / O- to 
select a fighter 
to control 



i/®~ and position the controller icon under 



7. To choose a boxer, press 
the desired boxer's name; 

"v^ Eor a one-player fight, leave a controller in die middle and Ihe CPU 
will control the unassigned fighter. ..-. ,. , . ,- 

8. Press © to advance to the ring. V-T' '";:■;?;' t 



£A TIP 



ienno'^ leiv/i. 



Try to look for patterns in the way your opponent 
attacks. If you can figure out liis fight plan, you're on 
I your way to a victory. You'll also have to change your 
tactics against different opponents. Taking the same 
approach won't work against every fighter. 



CA TIP 



Study your opponent's stats before starting the fight. 
See what his strengths and weaknesses are and use this 
to your advantage. 



OscdrOe [fl Hoya 



a© 



ao 



ffffSfOe THE ROPES 

Fighl witf) discipline (because swinging wildly won't win you any titles), 
Take the open shots at your opponent's head, pound the ijody, and back 
out of trouble after a taking a vicious punch. 



GAME SCREEN 



stamina Meter: -""^ 

the Stamina Meter 
shows how much 
stamina you have 
left. Avoid low 
stamina to ensure 
your fighter's 
health recovers 
at its normal rate 




Health Meter: 

This displays the 
damage your 
fighter can take 
before lie'il be 
knocked down 

^ Round Counter/ 
'^ Clock 



nOTE: Health Meters default to OFF. To fight with the 
Health IWeters onscreen, you must turn tfiem ON from the 
Pause menu or Options menu, 

FIGHT TO THE FINISH 

^ End Of Round: At the end of each round an intermission plays showing 

round highlights or ring card girls. 
O To go directly to the next round, press ©. 

■^ Knockdown: When a fighter gets knocked down, the referee begins 
■ the 10 count. Your boxer will pick himself up off the canvas automatically, 
f he can manage before the Ref counts him out. 



O To pick yourself up off the canvas with Auto KO Re. , m , ifinGS 

OFF (>- Options on p. 21), tap Q lepeatedly ^ea2 

Fill llie knockdown meter before the 10 count ana you le 
back in. If you fail to fill the meter before the 10 count, 
the fight is stopped. 

i> End Of Fight; After the judges tally the final scores, the winner 
is announced. The Final Stats screen then appears, displaying the 
final punch totals for the bout. 

PENALTIES/STOPPAGES 

Watch the low blows and other cheap shots, If the referee catches you, 
he'll warn you at first and (hen penalize you with each following infraction ■ 
Rack up too many penalties and he'll disqualify you. 

-0> The referee can also stop the fight If a boxer is cut and bleeding too much. 

PAUSE MENU 

If the action is getting too intense, take a break and pause the game. 
The Pause menu also allows you lo change the fight camera angle, view 
a replay of the last few blows, or stop the fight. 

D Press '^ during the bout to access the Pause menu. 

O To change an opiion from the Pause menu, highlight the option, press 
-® /®- and then highlight RESUME FIGHT and press O to accept. 

RESUME FIGHT Get back in the ring and continue fighting. 

CAMEI^A Select a camera angle from which to view the 

fight. CLOSE UP CAMERA is the default. 

INSTANT REPLAY View the past 10 seconds of the fight and see the 

action from every angle. 



CA TIP 




The more etfidently you use your punches the better 
your fighter wilt perform in the fight. In other words, 
don't waste your stamina on wild punches. 



MA tip 



joe ffdzler 



You can adjust the left thumbstick sensitivity in the 
Pause menu. Experiment with the various levels in an 
Exhibition fight to fittd out which one works best for 

you. 



»a 



VB 




Instant Replay Screen 

Press «■» to feturn to Ifie Pause rneiiu. 



REVIEW STATS 
CPU/PLAYER SELECT 

HEALTH METERS 
SENSITIVITY 



DIRECTION 



Check out the current fight stats. 

Toggle Player/CPU contiol for each fighter 
(except in Career and Tournament modes). 

When set ON, the health and stamina meters of 
both fighters appear on screen during the fight. 
The default setting is OFF, 

Set the sensitivity of the left thumbsticf; commands 
on the contrailer to LOW, MEDIUM, or HIGH. This 
determines the point at which the left thumbstick 
movement causes your boxer to move rather 
than duck and lean. 

Set your boxer's movement toward his opponent 
to NORTH, SOUTH, EAST, or WEST For example, 
w/hen set at North, moving @ sends your boxer 
toward his opponent, 



CA TIP 



The better your fighter's performance is during a bout, 
the more likely he is to rise up off the cartvas after a 
knockdown. 





THROW IN THE TOWEL Stop the fight at any point of 

the match and return to the ■, ""StOOZ. 

Mam menu, if you decide to throw '*" 

in the towel, you area.utomatically. 
disqualified (the DQ affects your ■ 
win-loss record in Career Mode), 

Z> Press «» or «» from anyvyhere on the Pause menu (or highlight 
Resume Fight and press ®) to continue the bout. 



HOI E; cheats earned during gameplay are activated in the 
Pause menu. Press *®/®t while the desired cheat is high- 
ighted to turn the cheat on and off. in gameplay, press S + % 
to use an activated cheat, if applicable. 



OTHER aamE maoEs 

Once you have a few Exhibition bouts under your belt, take part in a boxing 
tournament or build a champion in Career mode. 

TOURNAMENT 

Take on a full slate of boxers in a single-elimination Tournament, You can 
duke it out in a field of four or eight. 

To set up a Tournament: 

1. From the Main menu, highlight MODES and press ©. The Modes menu 
appears. 

2. Highlight TOURNAMENT and press ®. Next, highlight NEW to start 

a new tournament and press © again. The Rules screen appears. 

O To load a previously saved tournament, >^ To load a Tournament 
on p. 16. 

3. From the Rules screen press ®/?' to highlight a rule (>■ p. 21) that you 
wish to change. Press -@/®^ to change that rule. 



EA TIP 



When your health meter gets below 50%, you'll 
feel your fighter's heart beating in the controller. 
The faster and harder it beats, the closer you are to 
taking a seat. 



Leonard 



Felix Triniiidd 



'M 



OS 



4. When the rules are set, press ® to sct:ess Ihe Player Setup screen 
(tournament tree). 

5. At the Player Setup stieen the boxer listed at the top of the 
tournament bracket is controlled by a user (human-controlled fighter).. 
You must select a three-letter name for the user before moving on, 
Press '@/®- to select a letter and then press to accept. 

O To select a fighter for a named user or CPU player, highlight the desired 

slot and press •-®/©-*. 
D To have Ihe CPU select random fighters for ali users In the tournament, 

press H. 

Z) To change a fighter to/from CPU or USER control, press Q. 
Then enter a three-letter name (If changing to user control), 

6. Press © when the bracket is set. The tournament begins. 

To save a Tournament: 

1. After you win a fight in Tournament mode, highlight SAVE from the 
pre-fight menu after viewing Hie bracket. 

2. Press -® /®* to choose the memory device (hard disk or memory unit) 
to save on and press ©. 

3. Press •■@/®-' to choose a slot and press © again. Your tournament Is 
saved in its current state on the selected memory unit or the hard disk. 

To load a Tournament: 

1. From the Tournament screen highlight LOAD and press ©. 

2. Press -®/®* to choose the memory device where the Tournament was 
saved and press ©. 

3. Select the desired game slot and press"©, The previously saved 
loumamenl is loaded and the game picks up where it left off. Select" 

.FIGHT/CONTINUE to start the next bout. 



CA TIP 



listen for your trainer while you are out there fighting. 
If he thinks you have your opponent in trouble^ he'll let 
you know. 



^M 



Z&tt2 



CAREER 

Become boxing's next "Greatest" in Career mode. Start tre-|i 
from the ground up and rise to the top by taking on all con 
ers. You can choose any boxer featured In Knockout Kingb 2002 
or you can create one of your own. 

To start a Career: 

1. From the Main menu, highlight MODES and press ©, The Modes 
menu appears, 

2. Highlight CAREER and press ©. The Career menu appears, 

3. From the Career menu, highlight CREATE BOXER. Press © and the' 
NAME BOXER screen appears. 

Z> To fight as one of the featured boxers, filghlight SELECT BOXER and 
press ©. Press ^ff} to select your boxer and press © again. 
The Career Main menu appears (>> setup Instructions continued 
at To Fight In Career Mode on p. 19), 

D To load a previously saved career, highlight LOAD 80XER and press ©, 

4. From the Name I3oxer screen, press -@/®-> to higfilight a letter 
and then press © to select. Press «» to finish naming your boxer. 

5. To create a name for your boxer's hometown, follow the directions listed 
In Step 4. When you're done, press "S and the Create Boxer screen 
appears. 



CA TIP 



When creating a boxer or sizing up an opponent, make 
sure to pay attention to Speed. 

Remember: Speed Kills! 



Robeito Duian 



SIV 




CREATE BOXER SCREEN 



Remaining points 
(hat can stilt be 
used for your boxer's 
attributes 




®/f to high- 
light an attriljute 
and '®/®- to 
_ change attributes 

Press Q to 
randomly set 
attributes 



Qmsw 



6. From the Create boxer screen, press -gi/@* lo select 
a Nickname and Weight Class for your boxer. 

7. Next, select your boxer's Height/Reach and Weight/Damage 
attributes. Notice iiow the Speed, Power, and Stamina- categories 
are affected. 

8. By using your "Points Reserve," improve your fighter's skills in the Power, 
Speed, stamina, Chin, Heart, and Ctils atulbutes {>- below). When your 
Point l^eserves reach zero, press © to continue. 

9. Next, put on the finishing touches by selecting a face, overall look, 
fighting stance, special punch, and more. Press O lo begin your career. 

ATTRIBUTES 

POWER The greater your rating, the harder your boxer 

punches. 
SPEED Boost your rating to Improve your boxer's 

quickness. 

STAMINA High Stamina increases your chance of going 

the distance, 

CHIN Increase your rating so your boxer can take 

the hard punches. 



CA TIP 



You can tight your opponents in any order on each tier 
of the Career Pyramid. If you are having trouble getting 
past an opponent, try sidpping him and coming back to 
him later when you have improved as a fighter. 



HEART 



CUTS 



Give your fighter that "Never sa-, 
die" attitude with a high rdtimj 

The lower your Cuts rating, the 
easier your boxer bleeds. 






CAREER MODE FIGHTS 



Fighter Pyramid --. 




Press O to view 
the highlighted 
boxer's stats and 
record 



♦ An "X" appears over a boxer who you already defeated. 

To fight in Career mode: 

1. From the Career Main menu, highlight FIGHl and press @ The Select 
Fight menu appears. 

2. Highlight an opponent and press ®. Assign a controller to your fighters 
and press ©. After a brief pep talk from your manager, the fight begins. 

FIGHTING IN CAREER MODE 

<>- The Fighter Pyramid: In the early stages of Career mode, you must star! 
off by fighting one of the six boxers located at the bottom of the Fighter 
Pyramid. Defeat four of the six, and you can move up a level. At Level 2, 
defeat four of the five fighters before moving on to Level 3. Defeat all 
Level 3 l)Oxers, and you get your shot at the title against the champion 
of the division. 



CA TIR 



Matte sure lo check out the Tutorials for more tips on 
offense and defense. You can find the Tutorial videos 
under the Modes option. 






Fernando Vargas j 



ViD 



■<>' End Of Fight; If you're good enough to win a fighl, an "X" goes over 
thai boxer's mug shot in the Fighter Pyramid indicating that you have 
defeated hinn. 

■v- Points Reserve: After every victory, your fighter gets extra points added 
to hjs "Points Reserve." Be sure to use these points to increase your 
boxer's attributes before taking on another fighter. Keep in mind that 
the closer an attribute gets to 100, the more Reserve Points it costs 
you to increase it. 

■<> End of a Career: Lose three fights in Career mode before you win the 
championship belt and your clays as a boxer are over with. However, 
once you become champion ail previous losses will be overlooked. Lose 
three fights, while you're defending your championship and you'll be 
forced into early retirement. Defend your belt successfully five times and 
your boxer retires a champion, 

To save a Career: 

1. After you create or select a fighter, highlight SAVE BOXER from the Career 
Main menu and press ©. 

2. Press -®/®* to choose the memory device to save to and press ©. 

3. Press -®/®- to choose a slot and press © again. Your career is saved 
to your memory unit or the hard disk. 



NOTE: This will also save your created boxer. 



To load a Career: 

1. From the Career menu highlight LOAD BOXER and press ©. 

2. Press -®/®- to choose the memory device where you saved your cre- 
ated boxer and press © 

3. Select the desired boxer and press ©. the boxer's career is loaded and 

he is ready to fight again. - 



EA TIP 



Butterbe^n 



Be careful not to punch younelf out. Punches that 
miss cost more stamina than punches that connect. 
Also, don't let your stamina drop too much during the 
fight. Low stamina affects how quickly you recover 

your lost health and how much damage you do to your 

opponent. 



^ 




IIOTE: Once you have loaded a Created boxer's 
career, that boxer can be used in Exhibition mode. 
The created boxer will be found under the CUSTOM 
weight class and two created boxers can be used in a given 
play session. 






TUrORIAL 

Get a quick tutorial on Knockout Kings 2002. Learn more 
about offen.sive moves like when to jab and when io throw 
the cross. You can also get a tutorial on the defensive side 
of the sport as vrell. 



^ 



NOTE: You will be prompted to save option changes to the 
hard disk, choose YES to save. 



RULES 

Change the game options to fit your fighting style. 



DIFFICUtTY 



EXHIBITION ROUNDS 



TIME 



SAVED BY THE BELL 



THREE KNOCKDOWN RULE 



AUTO KO RECOVERY 



Fight as an AMATEUR, ROOKIE, PRO, or 
CHAMPION, The bouts get tougher as you inciease 
the playing difficulty 

Set the rounds for each Play Now or Exhibition 
fight between 1 and 15. The default is set at 12, 

Set the clock speed for each round at DOUBLE 
TIME or REAL. When set at Double Time, the clock 
vmds down twice as fast as normal. 

V^/hen set to YES, a fighter who was knocked 
down can be saved by the bell (in the final round 
only). The default setting is NO. 

When set to YES, a fighter is automatically TKO'd 
after the third knockdown in a single round. 

When ON, your boxer automatically picks himself 
up off the canvas from a knockdown, as long as 
there's enough stamina remaining on his health 
meter. When set to OFF, you must tap © repeat- 
edly in order for the boxer to recover from a 
knockdown punch. 



ss 



av 



BOXERS Pick between 4 and 8 fighters for tlie 

(TOURNAMENT MODE) tournament. 

ARENA Select the arena to fight in. 

(TOURNAMENT MODE) 

AUDIO VISUAl 

From the AV settings, you can adjust tfie sighls and sounds of Knockout 
Kings 2002. 

Adjust the volume of the in-game sound effecfs, 

Adjust the bactcgrrjund (riusic volume. 

Turn ON/OFF ali of the voices in the game 
including the referee. 

Turn the intermissions between rounds ON/OFF. 

When ON, health meters appear onscreen during 
a fight. The default Is set at OFF. 

When ON, the vibration function of the Xbox 
Controller activates during a fight— each vibration 
simulates your boxer's heartbeat and connected 
punches as well. 

MEMORY UNIT 

Delete a created boxer/career or tournament from your memory unit or hard 

disk 

DELETE BOXERS 



SEX VOLUME 
MUSIC VOLUME 
FIGHT COMMENTARY 

ROUND INTERMISSIONS 
HEALTH METERS 

VIBRATION 



Delete a created boxer/career from your memory 
unil: or hard disk. 



DELETE TOURNEYS 



Delete any created tournaments from your 
memory unit or hard disk. 

1. To delete a career or tournament from your memory unit, choose 
a memory device (where the career/tournament was originally saved) 
and then press O, 

Z. Highlight the career/tournament you wish to delete and press ©. 
The career/tournament is erased from the selected memory device. 

^^ NOTE: Deleting the career of a created boxer deletes that 
"^'0' boxer from the game. 



CREDITS 



Executive Producers: 

Dave. Davis, Nick Fai 

Oevelopmenl Director; Steve Coaliisr 
Producer: Ted Fitzgerald 
Line Producer: Cody Murry 
Audio Director: Ken Felton 
Ai/Gamepiay Producer: Scott Bandy 
Associate Pfoducer; Ken l?ogers 
Lighting Supervisor: tarry Weiss 
Lighting: Art Mafsuura 
Intro Movie: Mictiael Marsh, Ken Rogers 
Intro Movie Music Remix: GnmeBeal Inc. 

Director of Athlete Relations: 

Sandy Sandoval 

Product Manager: Anny ISartlett 
Public Relations: Scoft Garriel . 
Boxing Analyst: Bert Sugar 

in-Game Commentary Script: 

Greg rjnenscli, Steve Olson 

In-Game Commentary Talent: 

Max Kellerman, Mills ta-ne, 
jimmy tennon jr., tarry Michael, 
Richard Steele, Jim Medellin, Joe Paulino, 
[^tuce Roherfson, James Tyrone Wallace 

Dialog Editing: Berkeley Sound Artists, 
Patti Tauscher, Jim LeBrecht 

Additional Audio Recording: Marc Farly 

Sound Support in the Nortfi Corner: 

Ron Cote, James Fairweather, Juan Jacyna, 
Jeff Mair, lain Macanaulty, Dave Mercier, 
Tim McKenzie, Curtis. Patzer, Aleks Zecivic 

Sound Support in the South Corner: 

Sergei Ko.ssenko 

Sound Library Cut Man: Blair Bitonfi 

Media Lab: Murray Allen, Eric Kornblum, 
Michael Marsh, Aimee McCrary 
Jerry, Newton, Aliison Wong 



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2tttm 



Business Affairs: 

Marci Galea, Robeil oun, "-k^ 
Mitch Miles 

Music Licensing: 

Beverly Koeckeritz 

Senior Legal Counsel: Alain Chu 

Contract Coordinator; Milly i'-tg 

International Product Development: 

Atsuko iViatsumoto, Pedro Arroyo, 
Cliris Betschart 

Studio Operations: Paulette Doudell, 
Steve Sammonds, Rosalie Vivanco 

Documentation: Gabe i.eon 

Package Project Manager; Cole Bronn 

Package Design: Popgun Design 

Package Cover Photography; 

Howard Bingham 

Documentation Layout; Corinne iv'iah 

Testing Supervisors: 

Kurt HSii, David Jimenez 

Lead Tester: Rani Fenster 

Assistant Lead Tester: Aaron Hydrusko 

Game Testers; Thomas Burkett, 
Shereif Fattouh, Kyle Glasser, '' -;* 

Jeremy Huddleston, Brett tee, 
Patrick O'Shaughnessy Theodore Seraflca, 
Patrick Wong 

Customer Quality Control: Ben Smith, 

Dave Knudson, Darryl Jenkins, 
Andrew Young, Tony Alexander, 
Anthony Barbagallo 

Special Thanks: John Batter, Larry Castro, 
Jillian Goldberg, Bing Gordon, 
Geoffrey i-lalton, jason Link, Jay Riddle, 
Susan Santos, Kathy Tarnutzer 



as 



Soundtrack 

"The G.O.A.T." 

Performed by LL Cool J 

Written by James Todd 5mifh, Adam 
Fenton and Pete Smith 

Sorry/ ATV Tunes LlC / LL Cool J Music 
(ASCAP) / Adam Tenton Music (A5CAP). 
All rights on behalf of Sony/ ATV Tuires LLC 
and LL Cool J Musk administered by 

Sony/ATV Music Publishing, Adam F 
Publishing (PfiS) administered by VVB 
Music Corp. (ASCAP) and Recording 
■courtesy ol Def Jam Recordings 

Under license from .Universal Music 
enterprises 

"Ovadose" 

Performed by Doc Luv & Kevski 

Written by Doc Luv & Kevski 

© 2001 Doc Luv & Kevski 

(P) 2001 Recording courtesy of 
Jerry Hubcap Entertainment 

"JKO" 

Performed by Hidden Masters 
(RK50 and The Abbott) 

Vv'ritfHn by Paul Sirate and Steve Roybal 

'c ^iKJl Zulu Grennlln Publishing 

iPi ^001 Recording courtesy of 
Du(if|fOiibQund Recordings 



"Winner Takes All" 

■perfoimed by Motion Man 
featuring Kutmasta Kurt 

Written by Kurt Matlin and Paul faster 

.©2001 Kohaw Mrrsic, Inc. on behalf 
of itself and Solid Funk Music 

and Nog Nod Music (BMI) 

(P) 2001 Recording courtesy 
o( Threshold Recordings 

"Style Tips" 

Performed by Styles of Beyond 

Written by T. Bashir, R. Maginn, C, Fisher 

.©2001 Published by Dirty Science Music 
(BMI), Ribkat Publishing (BMI) 

and Golden Tiger PublisJiing (BMI) 

(P) 2001 Recording courtesy 
of Spy Tech i?ecords 



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ELECTRONIC ARTS™ LIMITED WARRANTY 

Electronic Arts warrants to the original purchaser of this product that the recording 
medium on which the sottware program(s) are recorded (the "Recording Medium") 
and the documentation that is included with this product (the "ivianLal") are free from 
defects in materials and workmanship for a period of 90 days from the date of 
purchase. If the Recording Medium or the Manual is found to be defective within 90 
days from the date of purchase. Electronic Arts agrees to replace the . Recording 
Medium or Manual free of charge upon receipt of the Recording Medium or Manual at 
its service center, postage paid, with proof of purchase. This warranty is limited to the 
Recording Medium containing the software program and the Manual that were 
originally provided by Electronic Arts. This warranty shall not be applicable and shal] 
be void if, in the judgment of Electronic Arts, the defect has arisen through abuse, 
mistreatment or neglect. 

This limited warranty Is in lieu of all other warranties, whether oral or written, express 
or implied, including any warranty of merchantability or fitness for a particular 
purpose, and no other representation of any nature shall be binding on or obligate 
Electronic Arts, if any such warranties are incapable of exclusion, then such warranties 
applicable to this product, including Implied warranties of merchantability and fitness 
for a particular purpose, are limited to the 90-day period described above. In no event 
will Electronic Arts be liable for any special, incidental, or consequential damages 
resulting from possession, use or malfunction of this Electronic Arts product, including 
damage to property, and to the extent permitted by law, damages for personal injury, 
even if Electronic Arts has been advised of the possibility of such damages. Some 
states do not allow limitation as to how long an implied warranty lasts and/or 
exclusions or limitation of incidental or conseguential damages so the above 
limitations and/or exclusion of liability may not apply to you. in such jurisdictions, the 
Electronic Arts' liability shall be limited to the fullest extent permitted by law. This 
warranty gives you specific rights. You may also have other rights that vary from state 
to state. 

RETURNS WITHIN THE 90-DAY WARRANTY PERIOD 

Please return the product along with (1) a copy of the original sales receipt, showing 
the date of purchase, (2) a brief description of the difficulty you are experiencing and 
(3) your name, address and phone number to the address below and Electronic Arts 
will mail a replacement Recording Medium and/or Manual to you. if the product was 
damaged through misuse or accident, this QOday warranty is rendered void and you 
will need to follow the instructions for returns after the 90-day warranty period. We 
strongly recommend that you send your product using a traceable delivery method. 
Electronic Arts is not responsible for products not in Its possession. 



se 



ftlTUfiNS AfTIR THE 90-OAY WARRANTY PERIOD 

[f the defect in the Recording Medium or Manual resulted from abuse, mistreatment 
or neglect, or it the Recording Medium or Manual Is found to be defective after 90 days 
from the date of purchase, please return the product along with (1) a check or money 
order for $15.00 made payable to Electronic Arts, (2) a brief description of the difficulty 
you are experiencing and (3) your name, address and ptione number to the address 
below, and Electronic Arts \vill mail a replacement Recording Medium and/or Manual 
to you. We strongly recommend that you send your product using a traceable delivery 
method. Electronic Arts Is not responsible for products not in Its possession, 

EA WARRANTY MAILING ADDRESS 

Electronic Arts Customer Warranty 

P.O. Box 9025 

Redwood City, CA 94063-9025 

Web Page: techsupport.ea.com 
Email: w3rranty@es,com 
Warranty Fax: (650) 628-5999 
Warranty Phone: (650) 628-1 9D0 



NOTICE 

Electronic Arts reserves the right to make improvements In the prod- 
uct described in this manual at any time and without notice. This 
manual and the software described In this manual are copyrighted. 
All rights are reserved, t^o part of this manual or the described soft- 
ware may be copied, reproduced, translated, or reduced to any elec- 
tronic medium or machine-readable form without the prior written 
consent of Electronic Arts. 



.:i 



30 



TECHNICAL SUPPORT fi[f/tffS 

If you need technical assistance with tills product, call us at (650) 623- Zff&Z 

4322 Monday through Friday between 8:30-11:45 AM or 1 00-4 30 
PM, Pacific Standard Time. 

EA TECH SUPPORT CONTACT INFO 

Email: support@ea.com 
Web Page: techsupport.ea.com 
FIP Site: ftp.ea.com 
Fax: (650) 628-5999 

If you live outside of the United States, you can contact one of our other offices. 

In Australia, contact: In the United Kingdom, contact: ' 

Electronic Arts Pty. Ltd. Electronic Arts Ltd. 

PO. Box 432 R-D-BoxISI 

Southport Qld 4215, Australia Chertsey, KT16 OYL, UK 

Phone (0870) 2432435 

In Australia; For Technical Supporl and Game Hints & Tips, phone: 1 902 261 6Q0 (95 
cents per min,) CTS 7 days a week 1 0:00 AM-S:00 PM. if you ate under 18 years of age 
parental consent required. 



az? 



Softwafe & documentation © 2002 Electronic Arts Inc. Electronic Arts, EA SPORTS, the 
EA SPORTS logo, Season Preview and Knockout Kings are trademarl(S or registered 
trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. 

Muhammad All provided courtesy of G.O.A.I, Inc. 

EA SPORTS"' is an Electronic Arts'™ brand. 

Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of 
Microsoft Corporation in the United States and/or other countries and are used under 
license from Microsoft. 

Uses Bink Video. Copyright© 1997-2002 by RAD Game Tools, Inc. 

All other trademarks are the property of their respective owners. 



HnOGKOUT 

Mirsos 

saoz ■ 



PROOF OF PURCHASi 

KNOCKOUT KINGS" 2002 




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